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304
lib/screens/result_screen.dart
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304
lib/screens/result_screen.dart
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@@ -0,0 +1,304 @@
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import 'package:flutter/material.dart';
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import '../services/formation_generator.dart';
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import '../data/formation_positions.dart';
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class ResultScreen extends StatefulWidget {
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final ConstraintMode mode;
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final bool rareStyleOn;
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final String? selectedLeague;
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final String? selectedCardType;
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final List<Map<String, dynamic>> playerPool;
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// チームスタイル重み
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final Map<String, int> teamStyleWeights;
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const ResultScreen({
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super.key,
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required this.mode,
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required this.rareStyleOn,
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required this.selectedLeague,
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required this.selectedCardType,
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required this.playerPool,
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required this.teamStyleWeights,
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});
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@override
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State<ResultScreen> createState() => _ResultScreenState();
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}
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class _ResultScreenState extends State<ResultScreen> {
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Map<String, dynamic>? _result;
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List<Map<String, String>> _visiblePlayers = [];
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bool _isAnimating = false;
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@override
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void initState() {
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super.initState();
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_reroll();
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}
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Future<void> _reroll() async {
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setState(() {
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_result = null;
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_visiblePlayers = [];
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_isAnimating = true;
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});
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final res = FormationGenerator.generate(
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mode: widget.mode,
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rareStyleOn: widget.rareStyleOn,
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selectedLeague: widget.selectedLeague,
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selectedCardType: widget.selectedCardType,
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playerPool: widget.playerPool,
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teamStyleWeights: widget.teamStyleWeights,
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);
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setState(() => _result = res);
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final players = (res['positions'] as List).cast<dynamic>();
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for (int i = 0; i < players.length; i++) {
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await Future.delayed(const Duration(milliseconds: 140));
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setState(() {
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_visiblePlayers.add(Map<String, String>.from(players[i]));
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});
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}
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setState(() => _isAnimating = false);
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}
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// =========================
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// タップでフルネーム表示
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// =========================
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void _showPlayerNameDialog(String fullName) {
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showDialog(
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context: context,
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builder: (_) => AlertDialog(
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title: const Text('選手名'),
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content: Text(
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fullName,
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style: const TextStyle(fontSize: 18),
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),
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actions: [
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TextButton(
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onPressed: () => Navigator.pop(context),
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child: const Text('閉じる'),
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),
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],
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),
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);
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}
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// ピッチ上は名字だけ(本家っぽい)
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String _displayName(String fullName) {
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final name = fullName.trim();
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if (name.isEmpty) return '';
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if (!name.contains(' ')) return name;
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return name.split(RegExp(r'\s+')).last;
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}
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// =========================
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// 色分け
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// =========================
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Color _getColor(String pos) {
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if (pos == 'GK') return Colors.orange;
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if (['CB', 'LSB', 'RSB'].contains(pos)) return Colors.blue;
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if (['DMF', 'CMF', 'OMF', 'LMF', 'RMF'].contains(pos)) return Colors.green;
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if (['CF', 'ST', 'RWG', 'LWG'].contains(pos)) return Colors.red;
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return Colors.grey;
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}
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// =========================
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// カード(タップ対応)
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// =========================
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Widget _buildPlayerCard(Map<String, String> data) {
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final pos = data['pos'] ?? '';
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final style = data['style'] ?? '';
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final fullName = data['name'] ?? '';
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final color = _getColor(pos);
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// poolモードは name が主役、それ以外は style が主役
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final middleText = (widget.mode == ConstraintMode.pool)
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? (fullName.isEmpty ? '未登録' : _displayName(fullName))
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: (_displayName(fullName));
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final bottomText = (widget.mode == ConstraintMode.pool) ? '' : style;
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return GestureDetector(
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onTap: fullName.trim().isEmpty ? null : () => _showPlayerNameDialog(fullName),
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child: Container(
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width: 92,
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height: 74,
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decoration: BoxDecoration(
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color: color.withOpacity(0.9),
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borderRadius: BorderRadius.circular(10),
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border: Border.all(color: Colors.white, width: 1),
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),
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padding: const EdgeInsets.all(6),
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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Text(
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pos,
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style: const TextStyle(
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color: Colors.white,
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fontSize: 11,
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fontWeight: FontWeight.bold,
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),
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),
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const SizedBox(height: 2),
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Text(
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middleText,
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textAlign: TextAlign.center,
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maxLines: 1,
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overflow: TextOverflow.ellipsis,
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style: TextStyle(
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color: (widget.mode == ConstraintMode.pool && fullName.isEmpty)
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? Colors.white70
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: Colors.white,
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fontSize: 12,
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fontWeight: FontWeight.w800,
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),
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),
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const SizedBox(height: 2),
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Text(
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bottomText,
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textAlign: TextAlign.center,
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maxLines: 1,
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overflow: TextOverflow.ellipsis,
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style: const TextStyle(
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color: Colors.white,
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fontSize: 10,
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),
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),
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],
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),
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),
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);
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}
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// =========================
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// ピッチ配置
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// =========================
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Widget _buildPitch(String formation, List<Map<String, String>> roles) {
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final layout = getFormationLayout(formation);
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return LayoutBuilder(
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builder: (context, constraints) {
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final width = constraints.maxWidth;
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final height = constraints.maxHeight;
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const cardW = 92.0;
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const cardH = 74.0;
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final children = <Widget>[
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Container(
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width: width,
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height: height,
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decoration: BoxDecoration(
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gradient: LinearGradient(
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colors: [Colors.green.shade800, Colors.green.shade700],
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begin: Alignment.topCenter,
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end: Alignment.bottomCenter,
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),
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borderRadius: BorderRadius.circular(12),
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border: Border.all(color: Colors.white54, width: 2),
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),
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),
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];
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int index = 0;
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for (int row = 0; row < layout.length; row++) {
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for (int col = 0; col < layout[row].length; col++) {
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if (index >= roles.length) break;
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final data = roles[index++];
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final xNorm = layout[row][col]['x'] ?? 0.5;
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final yNorm = layout[row][col]['y'] ?? 0.5;
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children.add(
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Positioned(
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left: width * xNorm - cardW / 2,
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top: height * yNorm - cardH / 2,
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child: _buildPlayerCard(data),
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),
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);
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}
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}
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return Stack(children: children);
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},
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);
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}
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@override
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Widget build(BuildContext context) {
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final formation = _result?['formation'] as String?;
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final label = _result?['constraintLabel'] as String?;
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final teamStyle = _result?['teamStyle'] as String?;
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return Scaffold(
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backgroundColor: Colors.green[900],
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appBar: AppBar(
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title: const Text('結果'),
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backgroundColor: Colors.green[900],
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),
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body: Column(
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children: [
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const SizedBox(height: 10),
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if (formation != null)
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Column(
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children: [
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Text(
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'フォーメーション: $formation',
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style: const TextStyle(
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color: Colors.white,
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fontSize: 18,
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fontWeight: FontWeight.bold,
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),
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),
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if (label != null)
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Text(label, style: const TextStyle(color: Colors.white70)),
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if (teamStyle != null)
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Text('チームスタイル: $teamStyle',
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style: const TextStyle(color: Colors.white70)),
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const SizedBox(height: 4),
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const Text(
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'※カードをタップでフルネーム表示',
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style: TextStyle(color: Colors.white54, fontSize: 12),
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),
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],
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),
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const SizedBox(height: 10),
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Expanded(
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child: Padding(
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padding: const EdgeInsets.all(8),
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child: formation == null
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? const Center(
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child: Text(
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'抽選中…',
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style: TextStyle(color: Colors.white70, fontSize: 16),
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),
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)
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: _buildPitch(formation, _visiblePlayers),
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),
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),
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Padding(
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padding: const EdgeInsets.fromLTRB(12, 0, 12, 16),
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child: SizedBox(
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width: double.infinity,
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child: ElevatedButton.icon(
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onPressed: _isAnimating ? null : _reroll,
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icon: const Icon(Icons.shuffle),
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label: const Text('再抽選'),
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style: ElevatedButton.styleFrom(
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backgroundColor: Colors.white,
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foregroundColor: Colors.green[900],
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padding: const EdgeInsets.symmetric(vertical: 14),
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),
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),
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),
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),
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],
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),
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);
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}
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}
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