Initial commit with gitignore

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2026-01-13 14:11:59 +09:00
parent d01c0b781a
commit b302e25132
143 changed files with 7030 additions and 0 deletions

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const cardTypes = [
'スタンダード',
'POTW',
'EPIC.BT',
'ハイライト',
'ショータイム',
];
const cardTypeLabel = 'カードタイプ縛り';

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// フォーメーションごとの座標配置(イーフトっぽい並び)
final Map<String, List<List<Map<String, double>>>> formationLayouts = {
'4-1-2-3': [
[
{'x': 0.20, 'y': 0.12},
{'x': 0.50, 'y': 0.08},
{'x': 0.80, 'y': 0.12},
],
[
{'x': 0.40, 'y': 0.30},
{'x': 0.60, 'y': 0.30},
],
[
{'x': 0.50, 'y': 0.45},
],
[
{'x': 0.15, 'y': 0.55},
{'x': 0.35, 'y': 0.62},
{'x': 0.65, 'y': 0.62},
{'x': 0.85, 'y': 0.55},
],
[
{'x': 0.50, 'y': 0.85},
],
],
'4-3-3': [
[
{'x': 0.20, 'y': 0.12},
{'x': 0.50, 'y': 0.08},
{'x': 0.80, 'y': 0.12},
],
[
{'x': 0.30, 'y': 0.35},
{'x': 0.50, 'y': 0.45},
{'x': 0.70, 'y': 0.35},
],
[
{'x': 0.15, 'y': 0.55},
{'x': 0.35, 'y': 0.62},
{'x': 0.65, 'y': 0.62},
{'x': 0.85, 'y': 0.55},
],
[
{'x': 0.50, 'y': 0.85},
],
],
'4-4-2': [
[
{'x': 0.35, 'y': 0.1},
{'x': 0.65, 'y': 0.1},
],
[
{'x': 0.20, 'y': 0.35},
{'x': 0.40, 'y': 0.45},
{'x': 0.60, 'y': 0.45},
{'x': 0.80, 'y': 0.35},
],
[
{'x': 0.15, 'y': 0.55},
{'x': 0.35, 'y': 0.62},
{'x': 0.65, 'y': 0.62},
{'x': 0.85, 'y': 0.55},
],
[
{'x': 0.50, 'y': 0.85},
],
],
'4-3-2-1': [
[
{'x': 0.50, 'y': 0.1},
],
[
{'x': 0.35, 'y': 0.25},
{'x': 0.65, 'y': 0.25},
],
[
{'x': 0.25, 'y': 0.40},
{'x': 0.50, 'y': 0.45},
{'x': 0.75, 'y': 0.40},
],
[
{'x': 0.15, 'y': 0.55},
{'x': 0.35, 'y': 0.62},
{'x': 0.65, 'y': 0.62},
{'x': 0.85, 'y': 0.55},
],
[
{'x': 0.50, 'y': 0.85},
],
],
'4-3-1-2': [
[
{'x': 0.35, 'y': 0.1},
{'x': 0.65, 'y': 0.1},
],
[
{'x': 0.50, 'y': 0.30},
],
[
{'x': 0.25, 'y': 0.40},
{'x': 0.50, 'y': 0.45},
{'x': 0.75, 'y': 0.40},
],
[
{'x': 0.15, 'y': 0.55},
{'x': 0.35, 'y': 0.62},
{'x': 0.65, 'y': 0.62},
{'x': 0.85, 'y': 0.55},
],
[
{'x': 0.50, 'y': 0.85},
],
],
'4-2-3-1': [
[
{'x': 0.50, 'y': 0.1},
],
[
{'x': 0.20, 'y': 0.30},
{'x': 0.50, 'y': 0.30},
{'x': 0.80, 'y': 0.30},
],
[
{'x': 0.30, 'y': 0.45},
{'x': 0.70, 'y': 0.45},
],
[
{'x': 0.15, 'y': 0.55},
{'x': 0.35, 'y': 0.62},
{'x': 0.65, 'y': 0.62},
{'x': 0.85, 'y': 0.55},
],
[
{'x': 0.50, 'y': 0.85},
],
],
'4-2-1-3': [
[
{'x': 0.20, 'y': 0.12},
{'x': 0.50, 'y': 0.08},
{'x': 0.80, 'y': 0.12},
],
[
{'x': 0.50, 'y': 0.28},
],
[
{'x': 0.40, 'y': 0.45},
{'x': 0.60, 'y': 0.45},
],
[
{'x': 0.15, 'y': 0.55},
{'x': 0.35, 'y': 0.62},
{'x': 0.65, 'y': 0.62},
{'x': 0.85, 'y': 0.55},
],
[
{'x': 0.50, 'y': 0.85},
],
],
'4-1-4-1':[
[
{'x': 0.50, 'y': 0.1},
],
[
{'x': 0.15, 'y': 0.25},
{'x': 0.40, 'y': 0.25},
{'x': 0.60, 'y': 0.25},
{'x': 0.85, 'y': 0.25},
],
[
{'x': 0.50, 'y': 0.45},
],
[
{'x': 0.15, 'y': 0.55},
{'x': 0.35, 'y': 0.62},
{'x': 0.65, 'y': 0.62},
{'x': 0.85, 'y': 0.55},
],
[
{'x': 0.50, 'y': 0.85},
],
],
'4-2-2-2': [
[
{'x': 0.35, 'y': 0.08},
{'x': 0.65, 'y': 0.08},
],
[
{'x': 0.20, 'y': 0.25},
{'x': 0.80, 'y': 0.25},
],
[
{'x': 0.40, 'y': 0.45},
{'x': 0.60, 'y': 0.45},
],
[
{'x': 0.15, 'y': 0.55},
{'x': 0.35, 'y': 0.62},
{'x': 0.65, 'y': 0.62},
{'x': 0.85, 'y': 0.55},
],
[
{'x': 0.50, 'y': 0.85},
],
],
'3-4-3': [
[
{'x': 0.20, 'y': 0.12},
{'x': 0.50, 'y': 0.08},
{'x': 0.80, 'y': 0.12},
],
[
{'x': 0.20, 'y': 0.30},
{'x': 0.40, 'y': 0.45},
{'x': 0.60, 'y': 0.45},
{'x': 0.80, 'y': 0.30},
],
[
{'x': 0.20, 'y': 0.65},
{'x': 0.50, 'y': 0.65},
{'x': 0.80, 'y': 0.65},
],
[
{'x': 0.50, 'y': 0.85},
],
],
'3-2-4-1': [
[
{'x': 0.50, 'y': 0.1},
],
[
{'x': 0.15, 'y': 0.25},
{'x': 0.40, 'y': 0.25},
{'x': 0.60, 'y': 0.25},
{'x': 0.85, 'y': 0.25},
],
[
{'x': 0.40, 'y': 0.45},
{'x': 0.60, 'y': 0.45},
],
[
{'x': 0.20, 'y': 0.65},
{'x': 0.50, 'y': 0.65},
{'x': 0.80, 'y': 0.65},
],
[
{'x': 0.50, 'y': 0.85},
],
],
'3-2-3-2': [
[
{'x': 0.35, 'y': 0.1},
{'x': 0.65, 'y': 0.1},
],
[
{'x': 0.20, 'y': 0.30},
{'x': 0.50, 'y': 0.30},
{'x': 0.80, 'y': 0.30},
],
[
{'x': 0.40, 'y': 0.45},
{'x': 0.60, 'y': 0.45},
],
[
{'x': 0.20, 'y': 0.65},
{'x': 0.50, 'y': 0.65},
{'x': 0.80, 'y': 0.65},
],
[
{'x': 0.50, 'y': 0.85},
],
],
'3-1-4-2': [
[
{'x': 0.35, 'y': 0.1},
{'x': 0.65, 'y': 0.1},
],
[
{'x': 0.15, 'y': 0.30},
{'x': 0.40, 'y': 0.30},
{'x': 0.60, 'y': 0.30},
{'x': 0.85, 'y': 0.30},
],
[
{'x': 0.50, 'y': 0.45},
],
[
{'x': 0.20, 'y': 0.65},
{'x': 0.50, 'y': 0.65},
{'x': 0.80, 'y': 0.65},
],
[
{'x': 0.50, 'y': 0.85},
],
],
'5-3-2': [
[
{'x': 0.40, 'y': 0.1},
{'x': 0.60, 'y': 0.1},
],
[
{'x': 0.30, 'y': 0.40},
{'x': 0.50, 'y': 0.45},
{'x': 0.70, 'y': 0.40},
],
[
{'x': 0.12, 'y': 0.52},
{'x': 0.32, 'y': 0.62},
{'x': 0.50, 'y': 0.64},
{'x': 0.68, 'y': 0.62},
{'x': 0.88, 'y': 0.52},
],
[
{'x': 0.50, 'y': 0.85},
],
],
'5-2-2-1': [
[
{'x': 0.50, 'y': 0.1},
],
[
{'x': 0.35, 'y': 0.30},
{'x': 0.65, 'y': 0.30},
],
[
{'x': 0.40, 'y': 0.45},
{'x': 0.60, 'y': 0.45},
],
[
{'x': 0.12, 'y': 0.52},
{'x': 0.32, 'y': 0.62},
{'x': 0.50, 'y': 0.64},
{'x': 0.68, 'y': 0.62},
{'x': 0.88, 'y': 0.52},
],
[
{'x': 0.50, 'y': 0.85},
],
],
'5-2-1-2': [
[
{'x': 0.35, 'y': 0.08},
{'x': 0.65, 'y': 0.08},
],
[
{'x': 0.50, 'y': 0.25},
],
[
{'x': 0.40, 'y': 0.45},
{'x': 0.60, 'y': 0.45},
],
[
{'x': 0.12, 'y': 0.52},
{'x': 0.32, 'y': 0.62},
{'x': 0.50, 'y': 0.64},
{'x': 0.68, 'y': 0.62},
{'x': 0.88, 'y': 0.52},
],
[
{'x': 0.50, 'y': 0.85},
],
],
'5-2-3': [
[
{'x': 0.20, 'y': 0.12},
{'x': 0.50, 'y': 0.08},
{'x': 0.80, 'y': 0.12},
],
[
{'x': 0.40, 'y': 0.45},
{'x': 0.60, 'y': 0.45},
],
[
{'x': 0.12, 'y': 0.52},
{'x': 0.32, 'y': 0.62},
{'x': 0.50, 'y': 0.64},
{'x': 0.68, 'y': 0.62},
{'x': 0.88, 'y': 0.52},
],
[
{'x': 0.50, 'y': 0.85},
],
],
};
List<List<Map<String, double>>> getFormationLayout(String formation) {
return formationLayouts[formation] ?? formationLayouts['4-3-3']!;
}

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lib/data/league_data.dart Normal file
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// 遊び用のリーグ候補
const leagues = [
'プレミアリーグ',
'ラ・リーガ',
'セリエA',
'ブンデスリーガ',
'リーグ・アン',
'Jリーグ',
'代表(ナショナル)',
];
// “縛りの名前”を表示するとき用(任意)
const leagueLabel = 'リーグ縛り';

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//各ポジションごとのプレースタイルを定義 = {
final Map<String, List<String>> playerAttributes ={
'GK':[
'守備的GK',
'攻撃的GK',
],
'CB':[
'ハードプレス',
'ビルドアップ',
'オーバーラップ',
'無印',
],
'LSB':[
'守備的サイドバック',
'攻撃的サイドバック',
'インナーラップサイドバック',
'無印',
],
'RSB':[
'守備的サイドバック',
'攻撃的サイドバック',
'インナーラップサイドバック',
'無印',
],
'DMF':[
'ハードプレス',
'アンカー',
'ボックストゥボックス',
'プレーメイカー',
'無印',
],
'CMF':[
'ハードプレス',
'プレーメイカー',
'ボックストゥボックス',
'2列目からの飛び出し'
'無印',
],
'OMF':[
'2列目からの飛び出し',
'チャンスメイカー',
'ナンバー10',
'デコイラン',
'無印',
],
'LMF':[
'2列目からの飛び出し',
'ボックストゥボックス',
'クロサー',
'インサイドレシーバー',
'チャンスメイカー',
'無印',
],
'RMF':[
'2列目からの飛び出し',
'ボックストゥボックス',
'クロサー',
'インサイドレシーバー',
'チャンスメイカー',
'無印',
],
'ST':[
'2列目からの飛び出し',
'ナンバー10',
'チャンスメイカー',
'リンクフォワード',
'デコイラン',
'無印',
],
'LWG':[
'チャンスメイカー',
'クロサー',
'インサイドレシーバー',
'ウイングストライカー',
'無印'
],
'RWG':[
'チャンスメイカー',
'クロサー',
'インサイドレシーバー',
'ウイングストライカー',
'無印'
],
'CF':[
'ラインブレイカー',
'ボックスストライカー',
'ターゲットマン',
'リンクフォワード',
'デコイラン',
'無印',
],
};
//全てのプレースタイル(完全ランダム用)
const allPlayStyle = [
'守備的GK',
'攻撃的GK',
'インナーラップサイドバック',
'守備的サイドバック',
'攻撃的サイドバック',
'オーバーラップ',
'ビルドアップ',
'プレーメイカー',
'ハードプレス',
'アンカー',
'ボックストゥボックス',
'2列目からの飛び出し',
'ナンバー10',
'クロサー',
'インサイドレシーバー',
'ウイングストライカー',
'チャンスメイカー',
'リンクフォワード',
'ターゲットマン',
'ボックスストライカー',
'デコイラン',
'ラインブレイカー',
];
const lowProbabilityStyles = [
'デコイラン',
'ナンバー10',
'ターゲットマン',
'インナーラップサイドバック',
'オーバーラップ',
'インサイドレシーバー'
];
//抽選用フォーメーション候補
const formations = [
'4-4-2',
'4-3-3',
'4-3-2-1',
'4-3-1-2',
'4-2-3-1',
'4-2-1-3',
'4-2-2-2',
'4-1-4-1',
'3-4-3',
'3-2-4-1',
'3-2-3-2',
'3-1-4-2',
'5-3-2',
'5-2-2-1',
'5-2-1-2',
'5-2-3',
];

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final Map <String, List<String>> positionsGroups = {
'GK': ['GK'],
'DF': ['CB','LSB','RSB'],
'MF': ['DMF','CMF','OMF','LMF','RMF'],
'FW': ['CF','ST','LWG','RWG'],
};

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lib/main.dart Normal file
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import 'package:flutter/material.dart';
import 'screens/home_screen.dart';
void main() {
runApp(const SquadSimulatorApp());
}
class SquadSimulatorApp extends StatelessWidget {
const SquadSimulatorApp({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'eFootball Squad Simulator',
theme: ThemeData.dark(useMaterial3: true),
home: const HomeScreen(),
debugShowCheckedModeBanner: false,
);
}
}

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lib/models/player.dart Normal file
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class Player {
final String name;
final Set<String> positions;
Player({required this.name, required this.positions});
Map<String, dynamic> toMap() => {
'name': name,
'positions': positions.toList(),
};
factory Player.fromMap(Map<String, dynamic> map) => Player(
name: (map['name'] ?? '').toString(),
positions: Set<String>.from(map['positions'] ?? const []),
);
}

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import 'dart:convert';
import 'package:flutter/material.dart';
import 'package:shared_preferences/shared_preferences.dart';
import '../services/formation_generator.dart';
import '../data/league_data.dart';
import '../data/cardtype_data.dart';
import 'result_screen.dart';
import '../models/player.dart';
import 'pool_screen.dart';
const allRoles = [
'GK',
'CB', 'LSB', 'RSB',
'DMF', 'CMF', 'OMF', 'LMF', 'RMF',
'CF', 'ST', 'RWG', 'LWG',
];
class HomeScreen extends StatefulWidget {
const HomeScreen({super.key});
@override
State<HomeScreen> createState() => _HomeScreenState();
}
class _HomeScreenState extends State<HomeScreen> {
static const _poolKey = 'player_pool_v1';
ConstraintMode _mode = ConstraintMode.playstyle;
bool _rareStyleOn = false;
String? _selectedLeague;
String? _selectedCardType;
// 保存対象:選手プール
List<Map<String, dynamic>> _playerPool = [];
// ★チムスタ重み0〜100の重み。合計は気にしない
final Map<String, int> _teamStyleWeights = {
'ポゼッション': 50,
'ショートカウンター': 50,
'ロングカウンター': 50,
'サイドアタック': 50,
'ロングボール': 50,
};
@override
void initState() {
super.initState();
_loadPool();
}
Future<void> _loadPool() async {
final prefs = await SharedPreferences.getInstance();
final raw = prefs.getString(_poolKey);
if (raw == null || raw.isEmpty) return;
try {
final decoded = jsonDecode(raw) as List;
setState(() {
_playerPool = decoded
.map((e) => {
'name': (e['name'] ?? '').toString(),
'positions': List<String>.from(e['positions'] ?? const []),
})
.toList();
});
} catch (_) {
// 破損時は無視
}
}
Future<void> _savePool() async {
final prefs = await SharedPreferences.getInstance();
await prefs.setString(_poolKey, jsonEncode(_playerPool));
}
Future<void> _openPoolManager() async {
// Map -> Player
final currentPlayers = _playerPool.map((m) => Player.fromMap(m)).toList();
final updated = await Navigator.push<List<Player>>(
context,
MaterialPageRoute(
builder: (_) => PoolScreen(initial: currentPlayers),
),
);
if (updated != null) {
final mapped = updated.map((p) => p.toMap()).toList();
setState(() => _playerPool = mapped);
await _savePool();
}
}
// ★チムスタスライダー部品
Widget _teamStyleSlider(String label) {
return Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(
'$label : ${_teamStyleWeights[label]}',
style: const TextStyle(color: Colors.white),
),
Slider(
value: (_teamStyleWeights[label] ?? 0).toDouble(),
min: 0,
max: 100,
divisions: 100,
onChanged: (v) => setState(() {
_teamStyleWeights[label] = v.round();
}),
),
],
);
}
void _goResult() {
Navigator.push(
context,
MaterialPageRoute(
builder: (_) => ResultScreen(
mode: _mode,
rareStyleOn: _rareStyleOn,
selectedLeague: _selectedLeague,
selectedCardType: _selectedCardType,
playerPool: _playerPool,
teamStyleWeights: _teamStyleWeights, // ★追加Resultへ渡す
),
),
);
}
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.green[900],
appBar: AppBar(
title: const Text('efootball スカッドメーカー'),
backgroundColor: Colors.green[900],
actions: [
IconButton(
onPressed: _openPoolManager,
icon: const Icon(Icons.people_alt),
tooltip: '選手プール',
),
],
),
body: ListView(
padding: const EdgeInsets.all(12),
children: [
Row(
children: [
Expanded(
child: Text(
'登録選手: ${_playerPool.length}',
style: const TextStyle(color: Colors.white70),
),
),
TextButton(
onPressed: _openPoolManager,
child: const Text('選手プール'),
),
],
),
const SizedBox(height: 8),
DropdownButtonFormField<ConstraintMode>(
value: _mode,
decoration: const InputDecoration(
labelText: '遊び方(縛り)',
filled: true,
),
items: const [
DropdownMenuItem(
value: ConstraintMode.playstyle,
child: Text('プレースタイル縛り'),
),
DropdownMenuItem(
value: ConstraintMode.league,
child: Text('リーグ縛り'),
),
DropdownMenuItem(
value: ConstraintMode.cardType,
child: Text('カードタイプ縛り'),
),
DropdownMenuItem(
value: ConstraintMode.pool,
child: Text('選手プール抽選'),
),
],
onChanged: (v) {
if (v == null) return;
setState(() {
_mode = v;
if (_mode != ConstraintMode.league) _selectedLeague = null;
if (_mode != ConstraintMode.cardType) _selectedCardType = null;
});
},
),
const SizedBox(height: 10),
if (_mode == ConstraintMode.playstyle)
SwitchListTile(
title: const Text(
'希少なプレースタイルを出したい時にON',
style: TextStyle(color: Colors.white),
),
value: _rareStyleOn,
onChanged: (v) => setState(() => _rareStyleOn = v),
),
if (_mode == ConstraintMode.league)
DropdownButtonFormField<String?>(
value: _selectedLeague,
decoration: const InputDecoration(
labelText: 'リーグ(ランダム=ポジション別)',
filled: true,
),
items: [
const DropdownMenuItem<String?>(
value: null,
child: Text('ランダム'),
),
...leagues.map(
(l) => DropdownMenuItem<String?>(value: l, child: Text(l)),
),
],
onChanged: (v) => setState(() => _selectedLeague = v),
),
if (_mode == ConstraintMode.cardType)
DropdownButtonFormField<String?>(
value: _selectedCardType,
decoration: const InputDecoration(
labelText: 'カードタイプ(ランダム=ポジション別)',
filled: true,
),
items: [
const DropdownMenuItem<String?>(
value: null,
child: Text('ランダム'),
),
...cardTypes.map(
(c) => DropdownMenuItem<String?>(value: c, child: Text(c)),
),
],
onChanged: (v) => setState(() => _selectedCardType = v),
),
// ★チムスタ確率UI
const SizedBox(height: 12),
const Text(
'チームスタイル確率(重み)',
style: TextStyle(color: Colors.white, fontWeight: FontWeight.bold),
),
_teamStyleSlider('ポゼッション'),
_teamStyleSlider('ショートカウンター'),
_teamStyleSlider('ロングカウンター'),
_teamStyleSlider('サイドアタック'),
_teamStyleSlider('ロングボール'),
const SizedBox(height: 14),
ElevatedButton.icon(
onPressed: _goResult,
icon: const Icon(Icons.arrow_forward),
label: const Text('結果を見る(抽選)'),
style: ElevatedButton.styleFrom(
backgroundColor: Colors.white,
foregroundColor: Colors.green[900],
padding: const EdgeInsets.symmetric(vertical: 14),
),
),
],
),
);
}
}

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import 'package:flutter/material.dart';
import '../models/player.dart';
const allRoles = [
'GK',
'CB', 'LSB', 'RSB',
'DMF', 'CMF', 'OMF', 'LMF', 'RMF',
'CF', 'ST', 'LWG', 'RWG',
];
class PoolScreen extends StatefulWidget {
final List<Player> initial;
const PoolScreen({super.key, required this.initial});
@override
State<PoolScreen> createState() => _PoolScreenState();
}
class _PoolScreenState extends State<PoolScreen> {
late List<Player> _players;
final _nameCtrl = TextEditingController();
final Set<String> _selected = {};
@override
void initState() {
super.initState();
_players = [...widget.initial];
}
void _add() {
final name = _nameCtrl.text.trim();
if (name.isEmpty) {
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(content: Text('選手名を入力してください')),
);
return;
}
if (_selected.isEmpty) {
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(content: Text('適正ポジションを1つ以上選んでください')),
);
return;
}
setState(() {
_players.add(Player(name: name, positions: {..._selected}));
_nameCtrl.clear();
_selected.clear();
});
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(content: Text('追加しました')),
);
}
@override
void dispose() {
_nameCtrl.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('選手プール'),
actions: [
TextButton(
onPressed: () => Navigator.pop(context, _players),
child: const Text('完了', style: TextStyle(color: Colors.white)),
),
],
),
body: Padding(
padding: const EdgeInsets.all(12),
child: Column(
children: [
TextField(
controller: _nameCtrl,
decoration: const InputDecoration(
labelText: '選手名',
border: OutlineInputBorder(),
),
),
const SizedBox(height: 10),
Wrap(
spacing: 8,
runSpacing: 8,
children: allRoles.map((r) {
final on = _selected.contains(r);
return FilterChip(
label: Text(r),
selected: on,
onSelected: (v) {
setState(() {
if (v) _selected.add(r);
else _selected.remove(r);
});
},
);
}).toList(),
),
const SizedBox(height: 10),
ElevatedButton(
onPressed: _add,
child: const Text('追加'),
),
const SizedBox(height: 10),
const Divider(),
Expanded(
child: ListView.builder(
itemCount: _players.length,
itemBuilder: (_, i) {
final p = _players[i];
return ListTile(
title: Text(p.name),
subtitle: Text(p.positions.join(', ')),
trailing: IconButton(
icon: const Icon(Icons.delete),
onPressed: () => setState(() => _players.removeAt(i)),
),
);
},
),
)
],
),
),
);
}
}

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import 'package:flutter/material.dart';
import '../services/formation_generator.dart';
import '../data/formation_positions.dart';
class ResultScreen extends StatefulWidget {
final ConstraintMode mode;
final bool rareStyleOn;
final String? selectedLeague;
final String? selectedCardType;
final List<Map<String, dynamic>> playerPool;
// チームスタイル重み
final Map<String, int> teamStyleWeights;
const ResultScreen({
super.key,
required this.mode,
required this.rareStyleOn,
required this.selectedLeague,
required this.selectedCardType,
required this.playerPool,
required this.teamStyleWeights,
});
@override
State<ResultScreen> createState() => _ResultScreenState();
}
class _ResultScreenState extends State<ResultScreen> {
Map<String, dynamic>? _result;
List<Map<String, String>> _visiblePlayers = [];
bool _isAnimating = false;
@override
void initState() {
super.initState();
_reroll();
}
Future<void> _reroll() async {
setState(() {
_result = null;
_visiblePlayers = [];
_isAnimating = true;
});
final res = FormationGenerator.generate(
mode: widget.mode,
rareStyleOn: widget.rareStyleOn,
selectedLeague: widget.selectedLeague,
selectedCardType: widget.selectedCardType,
playerPool: widget.playerPool,
teamStyleWeights: widget.teamStyleWeights,
);
setState(() => _result = res);
final players = (res['positions'] as List).cast<dynamic>();
for (int i = 0; i < players.length; i++) {
await Future.delayed(const Duration(milliseconds: 140));
setState(() {
_visiblePlayers.add(Map<String, String>.from(players[i]));
});
}
setState(() => _isAnimating = false);
}
// =========================
// タップでフルネーム表示
// =========================
void _showPlayerNameDialog(String fullName) {
showDialog(
context: context,
builder: (_) => AlertDialog(
title: const Text('選手名'),
content: Text(
fullName,
style: const TextStyle(fontSize: 18),
),
actions: [
TextButton(
onPressed: () => Navigator.pop(context),
child: const Text('閉じる'),
),
],
),
);
}
// ピッチ上は名字だけ(本家っぽい)
String _displayName(String fullName) {
final name = fullName.trim();
if (name.isEmpty) return '';
if (!name.contains(' ')) return name;
return name.split(RegExp(r'\s+')).last;
}
// =========================
// 色分け
// =========================
Color _getColor(String pos) {
if (pos == 'GK') return Colors.orange;
if (['CB', 'LSB', 'RSB'].contains(pos)) return Colors.blue;
if (['DMF', 'CMF', 'OMF', 'LMF', 'RMF'].contains(pos)) return Colors.green;
if (['CF', 'ST', 'RWG', 'LWG'].contains(pos)) return Colors.red;
return Colors.grey;
}
// =========================
// カード(タップ対応)
// =========================
Widget _buildPlayerCard(Map<String, String> data) {
final pos = data['pos'] ?? '';
final style = data['style'] ?? '';
final fullName = data['name'] ?? '';
final color = _getColor(pos);
// poolモードは name が主役、それ以外は style が主役
final middleText = (widget.mode == ConstraintMode.pool)
? (fullName.isEmpty ? '未登録' : _displayName(fullName))
: (_displayName(fullName));
final bottomText = (widget.mode == ConstraintMode.pool) ? '' : style;
return GestureDetector(
onTap: fullName.trim().isEmpty ? null : () => _showPlayerNameDialog(fullName),
child: Container(
width: 92,
height: 74,
decoration: BoxDecoration(
color: color.withOpacity(0.9),
borderRadius: BorderRadius.circular(10),
border: Border.all(color: Colors.white, width: 1),
),
padding: const EdgeInsets.all(6),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text(
pos,
style: const TextStyle(
color: Colors.white,
fontSize: 11,
fontWeight: FontWeight.bold,
),
),
const SizedBox(height: 2),
Text(
middleText,
textAlign: TextAlign.center,
maxLines: 1,
overflow: TextOverflow.ellipsis,
style: TextStyle(
color: (widget.mode == ConstraintMode.pool && fullName.isEmpty)
? Colors.white70
: Colors.white,
fontSize: 12,
fontWeight: FontWeight.w800,
),
),
const SizedBox(height: 2),
Text(
bottomText,
textAlign: TextAlign.center,
maxLines: 1,
overflow: TextOverflow.ellipsis,
style: const TextStyle(
color: Colors.white,
fontSize: 10,
),
),
],
),
),
);
}
// =========================
// ピッチ配置
// =========================
Widget _buildPitch(String formation, List<Map<String, String>> roles) {
final layout = getFormationLayout(formation);
return LayoutBuilder(
builder: (context, constraints) {
final width = constraints.maxWidth;
final height = constraints.maxHeight;
const cardW = 92.0;
const cardH = 74.0;
final children = <Widget>[
Container(
width: width,
height: height,
decoration: BoxDecoration(
gradient: LinearGradient(
colors: [Colors.green.shade800, Colors.green.shade700],
begin: Alignment.topCenter,
end: Alignment.bottomCenter,
),
borderRadius: BorderRadius.circular(12),
border: Border.all(color: Colors.white54, width: 2),
),
),
];
int index = 0;
for (int row = 0; row < layout.length; row++) {
for (int col = 0; col < layout[row].length; col++) {
if (index >= roles.length) break;
final data = roles[index++];
final xNorm = layout[row][col]['x'] ?? 0.5;
final yNorm = layout[row][col]['y'] ?? 0.5;
children.add(
Positioned(
left: width * xNorm - cardW / 2,
top: height * yNorm - cardH / 2,
child: _buildPlayerCard(data),
),
);
}
}
return Stack(children: children);
},
);
}
@override
Widget build(BuildContext context) {
final formation = _result?['formation'] as String?;
final label = _result?['constraintLabel'] as String?;
final teamStyle = _result?['teamStyle'] as String?;
return Scaffold(
backgroundColor: Colors.green[900],
appBar: AppBar(
title: const Text('結果'),
backgroundColor: Colors.green[900],
),
body: Column(
children: [
const SizedBox(height: 10),
if (formation != null)
Column(
children: [
Text(
'フォーメーション: $formation',
style: const TextStyle(
color: Colors.white,
fontSize: 18,
fontWeight: FontWeight.bold,
),
),
if (label != null)
Text(label, style: const TextStyle(color: Colors.white70)),
if (teamStyle != null)
Text('チームスタイル: $teamStyle',
style: const TextStyle(color: Colors.white70)),
const SizedBox(height: 4),
const Text(
'※カードをタップでフルネーム表示',
style: TextStyle(color: Colors.white54, fontSize: 12),
),
],
),
const SizedBox(height: 10),
Expanded(
child: Padding(
padding: const EdgeInsets.all(8),
child: formation == null
? const Center(
child: Text(
'抽選中…',
style: TextStyle(color: Colors.white70, fontSize: 16),
),
)
: _buildPitch(formation, _visiblePlayers),
),
),
Padding(
padding: const EdgeInsets.fromLTRB(12, 0, 12, 16),
child: SizedBox(
width: double.infinity,
child: ElevatedButton.icon(
onPressed: _isAnimating ? null : _reroll,
icon: const Icon(Icons.shuffle),
label: const Text('再抽選'),
style: ElevatedButton.styleFrom(
backgroundColor: Colors.white,
foregroundColor: Colors.green[900],
padding: const EdgeInsets.symmetric(vertical: 14),
),
),
),
),
],
),
);
}
}

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import 'dart:math';
import '../data/formation_positions.dart';
import '../data/player_attributes.dart';
import '../data/league_data.dart';
import '../data/cardtype_data.dart';
enum ConstraintMode { playstyle, league, cardType, pool }
class FormationGenerator {
static final Random _rand = Random();
/// playerPool:
/// [{'name':'A', 'positions':['CF','ST']}, ...]
static Map<String, dynamic> generate({
required ConstraintMode mode,
bool rareStyleOn = false,
String? selectedLeague,
String? selectedCardType,
List<Map<String, dynamic>> playerPool = const [],
Map<String, int>? teamStyleWeights,
}) {
final formation = formations[_rand.nextInt(formations.length)];
final layout = getFormationLayout(formation);
final roles = _assignRolesForFormation(formation, layout);
final teamStyle = _pickTeamStyle(teamStyleWeights);
// poolモードのときだけ名前を割り当てる混ぜない
final names = (mode == ConstraintMode.pool)
? _assignNamesByRole(roles: roles, pool: playerPool)
: List.filled(roles.length, '');
final result = <Map<String, String>>[];
for (int i = 0; i < roles.length; i++) {
final pos = roles[i];
String styleOrValue;
switch (mode) {
case ConstraintMode.playstyle:
styleOrValue = _pickStyle(pos, rareStyleOn); // ←プレスタはそのまま
break;
case ConstraintMode.league:
// ランダムなら「ポジションごと」に抽選
styleOrValue = (selectedLeague == null)
? leagues[_rand.nextInt(leagues.length)]
: selectedLeague;
break;
case ConstraintMode.cardType:
styleOrValue = (selectedCardType == null)
? cardTypes[_rand.nextInt(cardTypes.length)]
: selectedCardType;
break;
case ConstraintMode.pool:
// poolモードでは「style」は表示用に空混ぜない
styleOrValue = '';
break;
}
result.add({
'pos': pos,
'style': styleOrValue,
'name': names[i],
});
}
return {
'formation': formation,
'mode': mode.name,
'constraintLabel': _constraintLabel(mode, selectedLeague, selectedCardType),
'positions': result,
'teamStyle':teamStyle
};
}
// =====================
// チームスタイル抽選
// =====================
static const List<String> teamStyles = [
'ポゼッション',
'ショートカウンター',
'ロングカウンター',
'サイドアタック',
'ロングボール',
];
static String _pickTeamStyle(Map<String, int>? weights) {
final w = weights ??
{
'ポゼッション': 50,
'ショートカウンター': 50,
'ロングカウンター': 50,
'サイドアタック': 50,
'ロングボール': 50,
};
final entries = teamStyles
.map((s) => MapEntry(s, w[s] ?? 0))
.where((e) => e.value > 0)
.toList();
if (entries.isEmpty) {
return teamStyles[_rand.nextInt(teamStyles.length)];
}
final total = entries.fold<int>(0, (sum, e) => sum + e.value);
int r = _rand.nextInt(total);
for (final e in entries) {
r -= e.value;
if (r < 0) return e.key;
}
return entries.last.key;
}
static String _constraintLabel(
ConstraintMode mode,
String? selectedLeague,
String? selectedCardType,
) {
switch (mode) {
case ConstraintMode.playstyle:
return 'プレースタイル縛り';
case ConstraintMode.league:
return selectedLeague != null
? 'リーグ縛り: $selectedLeague'
: 'リーグ縛り: ランダム(ポジション別)';
case ConstraintMode.cardType:
return selectedCardType != null
? 'カードタイプ縛り: $selectedCardType'
: 'カードタイプ縛り: ランダム(ポジション別)';
case ConstraintMode.pool:
return '選手プール抽選';
}
}
// ============================
// プール割り当て(完全一致)
// ============================
static List<String> _assignNamesByRole({
required List<String> roles,
required List<Map<String, dynamic>> pool,
}) {
final remaining = pool
.map((p) => {
'name': (p['name'] ?? '').toString().trim(),
'positions': List<String>.from(p['positions'] ?? const <String>[]),
})
.where((p) => (p['name'] as String).isNotEmpty)
.toList();
final assigned = <String>[];
for (final role in roles) {
final candidates = remaining
.where((p) => (p['positions'] as List<String>).contains(role))
.toList();
if (candidates.isEmpty) {
assigned.add('未登録');
continue;
}
final pick = candidates[_rand.nextInt(candidates.length)];
assigned.add(pick['name'] as String);
remaining.remove(pick);
}
return assigned;
}
// ============================
// プレスタ(触らない)
// ============================
static String _pickStyle(String pos, bool rareStyleOn) {
final list = playerAttributes[pos];
final baseList = (list == null || list.isEmpty) ? allPlayStyle : list;
return _weightedRandomStyle(baseList, rareStyleOn);
}
static String _weightedRandomStyle(List<String> styles, bool rareStyleOn) {
const rareStyles = {
'デコイラン',
'ナンバー10',
'ターゲットマン',
'インナーラップサイドバック',
'オーバーラップ',
'インサイドレシーバー',
};
if (rareStyleOn) {
return styles[_rand.nextInt(styles.length)];
}
final weights = <double>[];
double total = 0;
for (final s in styles) {
final w = rareStyles.contains(s) ? 0.3 : 1.0;
weights.add(w);
total += w;
}
final r = _rand.nextDouble() * total;
double acc = 0;
for (int i = 0; i < styles.length; i++) {
acc += weights[i];
if (r <= acc) return styles[i];
}
return styles.last;
}
// =====================================
// フォメ + レイアウトに応じて役割を割り当て
// =====================================
static List<String> _assignRolesForFormation(
String formation,
List<List<Map<String, double>>> layout,
) {
final parts = formation.split('-').map(int.parse).toList();
final int dfCount = parts[0];
final int fwCount = parts.last;
final bool isFourLineFormation = parts.length == 4; // 4-1-4-1, 4-2-3-1 など
// 中盤総人数「4-4-2」なら 4、『4-2-3-1』なら 2+3=5
int mfPlayers = 0;
if (parts.length > 2) {
mfPlayers = parts.sublist(1, parts.length - 1).reduce((a, b) => a + b);
}
final roles = <String>[];
int mfRowIndex = 0; // MF行の中での何列目か (0 = 2列目 = FW直下)
for (int row = 0; row < layout.length; row++) {
final slots = layout[row].length;
final isTop = row == 0;
final isBottom = row == layout.length - 1;
final isDfRow = row == layout.length - 2;
if (isTop) {
// 一番上の行 → FW
roles.addAll(_assignFW(fwCount));
} else if (isBottom) {
// 一番下の行 → GKスロットすべて GK 扱いだが基本1人
for (int i = 0; i < slots; i++) {
roles.add('GK');
}
} else if (isDfRow) {
// DF行
roles.addAll(_assignDF(dfCount));
} else {
// MF行
roles.addAll(_assignMFRow(
formation: formation,
isFourLineFormation: isFourLineFormation,
mfRowIndex: mfRowIndex,
slots: slots,
mfPlayers: mfPlayers,
));
mfRowIndex++;
}
}
return roles;
}
// =====================================
static List<String> _assignFW(int count) {
// 1トップ → LWG/RWG は出さないCF/STだけ
if (count == 1) {
return [_rand.nextDouble() < 0.8 ? 'CF' : 'ST'];
}
// 2トップ → サイド禁止CF/STだけ
if (count == 2) {
final pool = <String>['CF', 'CF', 'CF', 'ST'];
return List.generate(2, (_) => pool[_rand.nextInt(pool.length)]);
}
// 3トップ → 左LWG / 中央CF or ST / 右RWG に固定
if (count == 3) {
return [
'LWG',
_rand.nextBool() ? 'CF' : 'ST',
'RWG',
];
}
// 想定外 → とりあえずCFで埋める
return List.filled(count, 'CF');
}
// =====================================
// DF ロジック
// =====================================
static List<String> _assignDF(int count) {
if (count == 5) {
// 5バック
return ['LSB', 'CB', 'CB', 'CB', 'RSB'];
}
if (count == 4) {
// 4バック3パターンから抽選
final patterns = [
['LSB', 'CB', 'CB', 'RSB'],
['LSB', 'CB', 'CB', 'CB'],
['CB', 'CB', 'CB', 'RSB'],
];
return patterns[_rand.nextInt(patterns.length)];
}
if (count == 3) {
// 3バック
return ['CB', 'CB', 'CB'];
}
// それ以外 → 全部CBで埋める
return List.filled(count, 'CB');
}
// =====================================
// MF行ごとの割り当て
// =====================================
static List<String> _assignMFRow({
required String formation,
required bool isFourLineFormation,
required int mfRowIndex, // 0 = 最前線の一つ後ろ2列目
required int slots, // そのMF行の人数レイアウト上
required int mfPlayers, // 中盤総人数
}) {
final parts = formation.split('-').map(int.parse).toList();
bool allowWideMF = false;
if (isFourLineFormation) {
final int v2 = parts[1]; // 2列目MF
final int v3 = parts[2]; // 3列目MF
// ★ 4列フォメの3列目(mfRowIndex == 1)には LMF/RMF を絶対出さない
if (mfRowIndex == 1) {
allowWideMF = false;
} else {
// 2列目(mfRowIndex == 0)のみチェック
if (v2 + v3 >= 4 && mfRowIndex == 0 && slots >= 3) {
allowWideMF = true;
}
}
} else {
// 3列フォメ
final int mid = parts[1];
if (mid >= 4 && mfRowIndex == 0 && slots >= 3) {
allowWideMF = true;
}
}
return _assignMFLogic(
formation: formation,
isFourLineFormation: isFourLineFormation,
mfRowIndex: mfRowIndex,
slots: slots,
mfPlayers: mfPlayers,
allowWideMF: allowWideMF,
);
}
// =====================================
// OMF / DMF の制約
// =====================================
static List<String> _applyMFConstraints(
List<String> row, bool isFourLineFormation, int mfRowIndex) {
// OMF制約
row = row.map((p) {
if (p == 'OMF') {
if (!isFourLineFormation) return 'CMF';
if (mfRowIndex != 0) return 'CMF';
}
return p;
}).toList();
// DMF制約4列フォメの2列目のみ禁止
if (isFourLineFormation && mfRowIndex == 0) {
row = row.map((p) => p == 'DMF' ? 'CMF' : p).toList();
}
return row;
}
// =====================================
// MF ロジック本体
// =====================================
static List<String> _assignMFLogic({
required String formation,
required bool isFourLineFormation,
required int mfRowIndex,
required int slots,
required int mfPlayers,
required bool allowWideMF,
}) {
final r = _rand;
final bool useWide = allowWideMF;
if (slots == 1) {
final row = ['DMF'];
return _applyMFConstraints(row, isFourLineFormation, mfRowIndex);
}
if (useWide && slots >= 3) {
List<String> row = List.filled(slots, 'CMF');
row[0] = 'LMF';
row[slots - 1] = 'RMF';
for (int i = 1; i < slots - 1; i++) {
if (isFourLineFormation && mfRowIndex == 0) {
final centerPool = ['OMF', 'OMF', 'OMF', 'CMF'];
row[i] = centerPool[r.nextInt(centerPool.length)];
} else if (isFourLineFormation) {
final centerPool = ['DMF', 'DMF', 'DMF', 'CMF'];
row[i] = centerPool[r.nextInt(centerPool.length)];
} else {
final centerPool = ['DMF', 'DMF', 'DMF', 'CMF'];
row[i] = centerPool[r.nextInt(centerPool.length)];
}
}
return _applyMFConstraints(row, isFourLineFormation, mfRowIndex);
}
if (slots == 2) {
List<String> row;
if (isFourLineFormation) {
if (mfRowIndex == 0) {
final pool = ['OMF', 'OMF', 'OMF', 'CMF'];
row = [
pool[r.nextInt(pool.length)],
pool[r.nextInt(pool.length)],
];
} else {
final pool = ['DMF', 'DMF', 'DMF', 'CMF'];
row = [
pool[r.nextInt(pool.length)],
pool[r.nextInt(pool.length)],
];
}
} else {
final pool = ['DMF', 'CMF', 'CMF'];
row = [
pool[r.nextInt(pool.length)],
pool[r.nextInt(pool.length)],
];
}
return _applyMFConstraints(row, isFourLineFormation, mfRowIndex);
}
if (slots == 3 && !useWide) {
List<String> row;
if (isFourLineFormation) {
if (mfRowIndex == 0) {
final pool = ['OMF', 'OMF', 'CMF'];
row = [
pool[r.nextInt(pool.length)],
pool[r.nextInt(pool.length)],
pool[r.nextInt(pool.length)],
];
} else {
row = ['DMF', 'DMF', 'CMF'];
}
} else {
row = ['CMF', 'DMF', 'CMF'];
}
return _applyMFConstraints(row, isFourLineFormation, mfRowIndex);
}
List<String> row = List.filled(slots, 'CMF');
final center = slots ~/ 2;
row[center] = 'DMF';
if (center - 1 >= 0) row[center - 1] = 'DMF';
if (center + 1 < slots) row[center + 1] = 'DMF';
return _applyMFConstraints(row, isFourLineFormation, mfRowIndex);
}
}

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@@ -0,0 +1,11 @@
import '../models/player.dart';
class PlayerPool {
final List<Player> players;
PlayerPool({List<Player>? players}) : players = players ?? [];
void add(Player p) => players.add(p);
void removeAt(int index) => players.removeAt(index);
void clear() => players.clear();
}